Team ZeitgeistpresentGeist.io

geist io Demo Video
Online 1v1 Browser Game
A simple auto-battle game with abstract characters. Play online with a Friend!
The Team
Arda Caglar
Brandon Hinds
Chris Dobson
Syed Muzefa Abbas
Aaron Smith
Muhammad Hasan
Technologies

We used: Phaser.io, Socket.io, Node.js, Express, Vite
Phaser is the standard JS gamedev library, Socket simplifies the use of websockets, Node runs the Express server, Vite is convenient for building the app
Challenges Faced
The nature of our project made collaboration and delegation of tasks difficult at times - most features are heavily interconnected and difficult to build indepent from one another. The game itself was also somewhat ambitious for a first independent project.